\section{Combat Mastery}

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\RpgDropCapLine{C}{ombat Mastery} is the domain of heros on the battlefield, with skills honed to a razor and exquisite tactical precision They are born to end lives.

For each point in |Combat Mastery|, you may select 2 combat maneuvers. 

Your |Combat Mastery| score can not exceed your |Fitness|


\RpgFeatHeader{Ambush}[Requirements: None]
You can ambush your enemies.  If you make a combat roll before the start of a combat round.  You may make a second combat roll.

\RpgFeatHeader{Combat Training}[Requirements: None]
Your |Target Maximum| is equal to your combat mastery.

\RpgFeatHeader{Flamboyant Disengage}[Requirements: None]
You can disengage from combat with a flourish.  During combat make a non-offensive combat roll and add your acrobatics, you may also move up to 10ft

\RpgFeatHeader{Fluid Dueling}[Requirements: None]
When engaged with a single target you can add your acrobatics to your combat rolls. This bonus can not exceed your |Combat Mastery|.

\RpgFeatHeader{Know thy Enemy}[Requirements: None]
You understand the weaknesses of your enemies and can exploit them.  Armor and defensive bonuses of your opponent are reduce by 2.

\RpgFeatHeader{Weapon Expertise}[Requirements: Character creation]
You gain 4 skill points in a weapon skill of your choice.

\RpgFeatHeader{Priority Focus}[Requirements: None]
After making a combat roll, if you hit more targets than your |Target Maximum| allows, you can choose the targets hit.

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\RpgFeatHeader{Mounted Combat}[Requirements: Riding 3]
You are able to fight while mounted. Combat actions no longer require |Riding| checks. If this is selected during character creation you can choose to start with a war-horse.

\RpgFeatHeader{Prescient Reactions}[Requirements: Fate 1]
You can see the future and react to it.  You can add your |Fate| to your combat rolls.








