\subsection{Tracking (Intellect)}
Tracking allows a character to follow the trail of a creature or person. It is used to find a creature, follow a creature, or determine the direction a creature has gone. Tracking can be used to follow a creature through the wilderness.

\subsubsection{Possible specializations}
Wilderness tracking, urban tracking

\subsubsection{Tracking Creatures}
When a character attempts to track a creature they must make a tracking roll. The difficulty of the roll is determined by the GM based on the terrain and the creature being tracked. Bonuses or penalties can be assessed based on the weather, the time of day, or other factors. The tables below can be used to help determine the difficulty of a tracking roll.

\begin{RpgTable}[header=Base Difficulty]{XX}
    Environment & Difficulty \\
    Dense Forest & 5 \\
    Plains & 10 \\
    Urban Area & 15 \\
\end{RpgTable}

\begin{RpgTable}[header=Environment modifiers]{XX}
    Effect & Modifier \\
    Nighttime & +5 \\
    Difficult terrain & +1 \\
    Hazerdous terrain & +3 \\
\end{RpgTable}


\begin{RpgTable}[header=Other Modifiers]{XX}
    Effect & Modifier \\
    Individual target & +2 \\
    Small group (3 or less) & -1 \\
    Large group (10 or more) & +2 \\
\end{RpgTable}


\subsubsection{Trail masking}
A character with tracking knowledge can also actively mask their trail while traveling. A character that is actively masking their trail moves at 75\% their normal speed.  Attempts to find and track the characters trail have their difficulty increase by the characters tracking skill.






