\subsection{Alchemy (Intellect)}
Alchemy is the art of mixing and creating conconctions. Alchemy allows a character to craft a variety of helpful items, such as potions, poisons, and bombs. These items can be crafted during downtime, and can be used to heal, harm, or otherwise affect the world around the character.

\paragraph{Acrobatics score} The following gives a general idea of levels of acrobatics.

\begin{itemize}[label={}]
  \item \pipline{1}{Simple concuctions}
  \item \pipline{2}{Simple poison making}
  \item \pipline{3}{Simple bomb making}
  \item \pipline{4}{Potion brewing}
  \item \pipline{5}{Advanced concuctions}
\end{itemize}

\subsubsection{Possible specializations}

Bombs, potions, poisons, conconctions.

\subsubsection{Crafting with alchemy}

Items can be crafted with alchemy while |Resting|. The items that can be are are determined by the characters alchemy score. The material cost of the items are represented by a minimum |Wealth| requirement. When |Resting| in a location with plausable access to supplies a character can craft any items their |Alchemy| and |Wealth| will allow. 
