\section{Character Traits}
\RpgDropCapLine{C}{haracter} traits are broken into 3 categories: Attributes, Skills, and Abiltities. Attributes are the basic building blocks of a character, and are used to determine the character's physical and mental capabilities. Skills are the learned abilities of a character, and are used to determine how well a character can perform a task. Abilities are the supernatural or extraordinary capabilities of a character, and are used to determine how well a character can perform a task that is beyond the capabilities of a normal human.

All traits are represented as a number between 2 and 5, with 1 being the lowest and 5 being the highest. The higher the number, the better the character is at that trait. Traits are used to determine the outcome of actions that a character takes, and are used to determine the character's overall effectiveness in the game.

\subsection{Specializations}
When a trait reaches 4 a specialization can be chosen. This is a narrow focus of the trait that the character is particularly good at. For example, a character with a Strength of 4 might choose to specialize in lifting heavy objects. Alternatively a character with a 4 in ledgerdemain might specialize in pickpocketing. 

When a trait is raised to 5, a character can choose a second specialization.

For the purposes of actions, a trait higher than 3 only counts higher than 3 when the action is related to a specialization.

\subsection{Feats}
Some attributes and skills may list feats. These are actions a character is capable of performing inately given a certain level of the trait. These feats require no roll to perform, and are considered automatic successes.  This does not apply to any sitauation where the action is contested, or the character is under duress.
